Skip to main content

Getting into Kingdom Hearts in 2022 is no easy task

In the Kingdom Hearts games, players adventure through a galaxy made of various Disney properties, defeating all kinds of monsters as movie stories play out. In Kingdom Hearts III , for instance, players beat the snot out of Heartless, the franchise’s faithful group of punching bags, as the stories of Frozen and Tangled played out in the background.

KINGDOM HEARTS 20th ANNIVERSARY ANNOUNCEMENT TRAILER

While that gameplay might be good fun (it wasn’t in Kingdom Hearts III, but that’s another article entirely), everything happening between its big RPG battles makes the franchise so difficult to get into. After seeing Kingdom Hearts 4 ‘s impressive trailer , though, anyone new to the franchise may be looking to get into it now. Longtime fans of the series are certainly saying that now is the best time to jump headfirst into the two-decade-old franchise.

Recommended Videos

What they won’t tell you is that if you really want to know what’s going on in Kingdom Hearts 4 , you’ll have to play the two mobile games that were also announced in the franchise’s 20th-anniversary showcase, along with 14 other entries in it. Now may be the best time to hop into Kingdom Hearts, but it’s also the hardest.

A whale of a story

The story in Kingdom Hearts is, arguably, its biggest point of contention. It’s a long tale of the conflict that JRPGs seem to love: Light against dark. Along with that exceptionally tired conflict, the franchise’s story spans decades, encapsulating multiple wars involving dozens upon dozens of characters.

According to the Kingdom Hearts Wiki, the game’s story can be split into seven separate major events, stretching from the First Keyblade War to Sora’s Disappearance, with that latter plot point being told in an expansion for Kingdom Hearts III . If you want to understand the First Keyblade War, you’ll have to play Kingdom Hearts Union X[Cross] , one of many mobile games in the franchise.

Again, Kingdom Hearts consists of 14 games, each of which tells its own parts of the franchise’s story. Some of those games take place in chronological order, while others take place simultaneously. Others occur during a single part of one game: Kingdom Hearts III ‘s Re Mind DLC takes place in between Kingdom Hearts 3 ‘s finale and ending, for instance. With a wiki, it’s easier to keep track of these things, but it’s still incredibly easy to get lost.

Tera speaking to someone off screen in Kingdom Hearts Birth By Sleep.
Image used with permission by copyright holder

That’s because — and I’m saying this as someone who adores some entries in the franchise — Kingdom Hearts games aren’t exactly well written. Characters speak in endless metaphors or code and often reference events from other games. If you hopped into Kingdom Hearts III without brushing up on the eight other games that were released between it and Kingdom Hearts II , you, like me, were hopelessly lost as characters talked about clones and time travel.

But along with some truly frustrating writing, all of which has been spread out in 14 games, the biggest barrier to Kingdom Hearts for anyone in (insert year here) is just how complex the game’s story is. The relationships between characters are constantly changing because the characters themselves are constantly changing. There are multiple versions of characters, and former Polygon video producer Brian David Gilbert even came up with the verb “Nort” to describe when one character, Xehanort, possesses another. Reader, it is frightening just how justified Gilbert’s creation of that word is: Xehanort can’t stop possessing people.

Of course, this wouldn’t be a problem if Kingdom Hearts was like, say, Call of Duty: Warzone or Fortnite , where players don’t have to care about any meta-narrative and can just play the game without care. But if Kingdom Hearts 4 is anything like Kingdom Hearts III , that’s not going to be the case. The franchise’s most recent mainline entry put its story at the forefront, seemingly serving as a culmination for the various narrative threads that had been building up.

If Kingdom Hearts 4 is just as story-dependent, players will need to do a lot of catching up if they want to really understand what’s going on. The franchise’s lore is an excessively dense tome, and understanding it with 14 games (and probably some help from the franchise’s wiki) is a lot to ask. If I can give aspiring fans of Kingdom Hearts one bit of comfort it’s that they’ll probably have a good long while to catch up since 4 doesn’t even have a release date yet.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Topics
Stalker 2 gets its first big patch with over 650 bug fixes
Key art for Stalker 2. A character in a lit-up gas mask and a gun on their back.

GSC Game World has released Stalker 2: Heart of Chornobyl's first big patch for PC and Xbox. It has over 650 fixes across the spectrum, including ones that would prevent the player from progressing and fixing an issue where corpses had terrifyingly long limbs.

The studio posted the Patch 1.0.1 patch notes Friday, and there are almost too many fixes to highlight. The lot features fixes to memory leaks and crashes, NPC behavior, movement issues, objectives that couldn't be completed, and physics where objects would just float. There were also problems with character faces where eyes and teeth just looked ... off. Fixes have been released for those, too.

Read more
There’s a horrific beauty in Stalker 2: Heart of Chornobyl’s bugs
A mutant with a split jaw screams in Stalker 2.

I was still getting my bearings in Stalker 2: Heart of Chornobyl as I searched an abandoned building in the dead of night. Using my pitifully dim flashlight to scan the faded walls and floors, I hit a dead end and turned to retrace my steps back outside and onto the critical path. That's when I saw something curious: A box was falling from nowhere in particular to the ground. I noted that the room was littered with boxes and other refuse upon entering, but they were all scattered on the floor. Seeing one falling for apparently no reason startled me, but I calmed myself thinking it was a simple physics bug that crops up fairly often in giant open-world games such as this. Stalker 2 already had a reputation for being buggy, after all.

Not five minutes later my expectations flipped on their head when I watched a can lift itself off a table, hover for just a moment as if to mock my previous assumption, and then hurl itself at me and knock out a chunk of my health. That was not a bug despite it appearing exactly like one I had encountered in many games prior. This was an invisible enemy known as a Poltergeist whose invisible nature and method of attack mimicked what a typical bug looked like. Suddenly, I had to question my instincts whenever I came across something unexplainable. I couldn't take anything for granted and that distrust in myself added a new layer of horror.

Read more
Life-sim game inZOI finally gets a release date, but it’s a delay to 2025
A woman built in the Inzoi character creator. She has short brown hair and big eyes looking off to the left.

The developers behind inZOI announced a 2025 early access release date on Thursday despite assurances that the hyper-realistic life sim would still launch sometime this year.

Game producer and director Hyungjun “Kjun” Kim posted an open letter to the community on the inZOI Discord saying that the game will be coming out on March 28, 2025, instead of in late 2024 so that the developers can give the game "the best possible start."

Read more