Skip to main content

PlayStation 5 is getting a Variable Refresh Rate update

The PlayStation 5’s impressive visuals are about to get even better with the inclusion of Variable Refresh Rate (VRR). In a blog post about the topic, PlayStation announced that it would roll out VRR support for select PlayStation 5 games over the next few weeks. The VRR patches should automatically update supported games so long as users have a reliable internet connection and an HDMI 2.1 VRR-compatible TV or PC monitor.

What’s so good about VRR? As Hankx World describes , it essentially makes it so that the console is the pace

Recommended Videos

setter for the game’s visual output instead of your display. A monitor might have a 60 frames-per-second (fps) capacity, but if the game isn’t properly synced with it, a visible “tear” (aka frame drop or similar visual defect) might appear. However, unless the TV or PC monitor is the HDMI 2.1 VRR-compatible kind, it won’t work with the PlayStation 5 VRR settings as intended.

PlayStation 5 VRR instructions
Image used with permission by copyright holder

“[VRR] enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced,” the PlayStation 5 blog describes.

PlayStation didn’t specify exactly when the VRR patches would roll out for supported games . All it said was that the changes were due in the “coming weeks.” The below games are the only ones listed with VRR support so far, but others might be upgraded with VRR support or launch with VRR support in the future. VRR support starts rolling out this week.

The PlayStation 5 versions of these games will receive VRR patches in the near future:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard

PlayStation 5 owners can also try to enable VRR for unsupported games. However, how much VRR will improve the graphical quality of those games will be hit-or-miss. It might smoothen the experience or smear it with glitches. Users can toggle the setting on and off at their discretion depending on the outcome.

Jess Reyes
Jessica Reyes is a freelance writer who specializes in anime-centric and trending topics. Her work can be found in Looper…
Ninja Gaiden: Ragebound review: finding inner peace
A pair of eyes appears in the sky in Ninja Gaiden Ragebound.

Buy Now

If there's one word I would associate with action-platformers during the NES generation, it would be rage. Games like Mega Man, Contra, and Ninja Gaiden felt unbeatable even for a kid with endless amounts of free time to beat my head against them. Home console games were still following the design philosophy of the arcade, where the more a player died, the more quarters they had to pump into the machine to keep going. That, and the stiff difficulty helped hide just how short these games actually were. Rage was part of the experience -- the fuel I needed to surmount those games where the deck was so heavily stacked against me.

Read more
Tales of the Shire wasn’t the game I wanted to play, but the game I needed to play
A Hobbit gardens in Tales of the Shire.

This month has been an especially stressful one for me. Without getting into too many details, I had more on my plate than usual and had to be extra judicious about how I spent my time. This caused me to treat playing games more like a job than something to enjoy. Well, technically playing games has always been my job, but I never want to approach a game with that mindset. Unfortunately for Tales of the Shire: A The Lord of the Rings Game, that was my mentality on first touch -- get through it as fast as possible so I could write my article and move on to my next assignment.

That's a recipe for failure for any game, but especially so for a cozy game in which patience and the act of doing the more mundane tasks are the reward in and of themselves. Once I met the game on its own terms, it ended up being exactly what I needed to manage my stress.

Read more
I never thought I’d say this, but I like gaming on a Mac just as much as my PS5
A city street in cyberpunk 2077.

As widespread and ubiquitous as gaming is in 2025, most of the conversations still revolve around the current console leaders: PS5, Xbox Series X, Switch 2, and powerful gaming PCs. While those are big names, it excludes other viable platforms like mobile and Mac from the discourse. I figure this is just a holdover from initial impressions of these platforms as being the home of cheap and casual games. Or, in the case of Mac, simply not having games at all. I admit that I fell victim to that thought process myself for many years. Only in the last three or four years have I completely changed my views on the mobile market and see it as one of the most creative markets for games.

Now, I finally gave Mac gaming that same opportunity to change my opinion by playing Cyberpunk 2077 on a MacBook Pro. Not only did it not disappoint, but it might offer the best aspects of consoles and PC.

Read more